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ABYSMAL REALMS HELP FILES

ROOMS


Rooms are places that characters can move in and out of. Rooms in Abysmal
Realms do not have a notion of 'size' - even the largest creature can fit
in any room.

Most rooms have at least one exit, but there are dreadful pitfalls (literal
and figurative) out there in the world. When you find yourself in a room
with no exits, you might try to open doors in every direction to see if
there's a hidden door. If you don't find one, you'll have to recall!

Exits always lead in one of the six cardinal directions: N E S W U D.
Some exits are doors that can be opened or closed. Some doors are locked.
And some doors can't even be defeated by the 'pass door' spell! But with
sufficient 'pick lock' skill - or the right key - most doors in the game
can be conquered.

One of the most dreaded types of rooms in the world is the no_recall room,
which is exactly what it sounds like. In addition to blocking recall, these
rooms also block any other magical means of exiting - you can't gate out,
you can't be summoned out, you can't teleport out!

But you CAN teleport IN to these rooms - so when you go on teleporting
journeys, make sure you're well prepared to possibly have to fight your
way out!

Other dangers include rooms that are very difficult to move around in.
Fighting in the air will fatigue you much faster than fighting elsewhere,
and trekking over hills and mountains can be particularly exhausting for
lowbies. And there are places in the world where you'll find yourself
going in circles, as if the exits have a mind of their own.

Some rare rooms in the world have an effect on your regen rate. Clanhalls
are the most well-known examples of this, but there are a few other nice
places to rest, if you have the patience to find them!

SEE ALSO: OPEN, MOVEMENT, FLY, WORD OF RECALL, RECALL, GATE, SUMMON,
TELEPORT, REFRESH, TICKS, SAFE, PRIVATE