BUILDING AND CODING
Abysmal Realms Apprentice Program
|Abysmal Realms offers you, the player, a chance to become an immortal with our unique apprentice program. You will learn what it takes to be an immortal by following a series of steps. You will actually create things that will be used by other players on the MUD. To qualify for this program, you must meet the following criteria:|
Those accepted into the Apprentice Program will follow the following series of steps:
The purpose of this program is to ensure the successful growth of this MUD. We are sorry if this seems like too much bother, but it is the best way we can find to ensure that the Mortal/Immortal ratio is kept reasonable, the things the MUD *really* needs are dealt with and that only qualified and committed people are granted the Honor of Immortality and given the Opportunity to "Change the face of Abysmal Realms".
Comments from Msocorcim: No exceptions to the Level 30 requirement will be made. If you are playing an uncustomized (1K/level) char, you will probably be required to reach level 40. If in the course of playing, you discover something is not clear to you, don't embarrass yourself by asking "simple questions". You should be able to learn the answers to most of your questions through reading the Helps and through the course of play! If you demonstrate lack of initiative and problem solving ability, you WILL NOT EVER be an IMM here. If you find the help on a topic is not adequate, post a "note to immortals" explaining your question and *what you have already done* to find the answer. You will receive a response and measures to improve the helps will be taken if seen fit.
Building and Coding
To find out more information on how to build an area for
a ROM 2.4 MUD,
See The ROM 2.4 HOW-TO Docs
The Mud Connector
There are several Area Editors out there, feel free to do a Net Search for one.
NOTE: Several of these editors work just fine, but have conflicts with our OLC (On Line Creator)